

Fixed viewport rendering resolution not updating when the viewport is resized.BSD blurred textures in network rendering and/or SketchUp

Memory leak fix for Presto CPU (it happens with all kinds of renders: animation, IR, production).Help menu points to a new online user manual now.img.thea loading failure after doing a region render Fix for a crash on older Thea libraries import.Fix for network server input text box – restored correct order.Fixed loading 1.5 materials which contain a mixed-layer with a mask.When importing a texture to SketchUp, SU material size is not modified.Material/Texture layer widget has a drag threshold added, so the value is not modified by simple layer selection when a small mouse movement happens.Additive Texture Layer fix – weight is being kept when changing procedural type.Additive Texture Layer fix – weights are properly saved.Layer + menu – SSS has correct icon now.It takes sub-objects layer visibility into account. Skatter plugin support: source object containing only proxy components is being exported.Presets: Tonemapping is applied to Bump only when SketchUp texture is being used both in Color and Bump.Browser: Sorting of external dependencies is automatic now, doesn’t require clicking a column header.CRF: Gamma is disabled when CRF is active.IR: fixed bug that was causing IES description to be lost after editing an IES light in IR.IR: Fixed camera position being updated, despite Interactive Update is turned off, when changing to a scene with camera settings saved in it.IR: fixed wrong texture size scaling when modifying SU material size.Linear Roughness is used in material presets and editor now.Neither Height for displacement nor AO bitmap are currently applied. The preset has a dedicated file button in header which automatically loads all available bitmaps it can find. Bitmap Based Preset using Roughness(Glossiness)/Metallic workflow.
